IGN Logo
Skip to content
IGN Plus
IGN Plus
Home
Guides
Interactive Maps
Playlist
Store
Rewards

Site Themes

Change Region

Africa (opens in a new window)AdriaAustralia (opens in a new window)Benelux (opens in a new window)Brazil (opens in a new window)Canada (opens in a new window)China (opens in a new window)Czech / Slovakia (opens in a new window)France (opens in a new window)Germany (opens in a new window)Greece (opens in a new window)Hungary (opens in a new window)India (opens in a new window)Ireland (opens in a new window)Israel (opens in a new window)Italy (opens in a new window)Japan (opens in a new window)Latin AmericaMiddle East - EnglishMiddle East - ArabicNordicPakistan (opens in a new window)Poland (opens in a new window)Portugal (opens in a new window)Romania (opens in a new window)Southeast AsiaSpain (opens in a new window)Turkey (opens in a new window)United Kingdom (opens in a new window)United States (opens in a new window)

More

IGN on socialAbout UsAccessibilityPrivacy PolicyTerms of UseEditorial StandardsDo Not Sell My Personal InformationSite MapBoardsContact Support
©2025 IGN a brand of IGN Entertainment, Inc. All Rights Reserved. No part of this website or its content may be reproduced without the copyright owner’s permission. IGN® and IGN Entertainment are trademarks or registered trademarks of IGN Entertainment, Inc.

News

All NewsColumnsPlayStationXboxNintendoPCMobileMoviesTelevisionComicsTech

Reviews

All ReviewsEditor's ChoiceGame ReviewsMovie ReviewsTV Show ReviewsTech Reviews

Discover

Videos

Original ShowsPopularTrailersGameplayAll Videos

Account

ProfileLogin SettingsSubscriptionNewsletters
20 Questions

20Q #XX: undefined

Register to keep your streak
 or 
Try to guess the video game: In the input field, type a question that could be answered "yes" or "no". You can ask up to 20 questions before the game is over.

Quick tips to help you guess the answer faster
  • Stick to questions that will be answered with “yes” or “no”
  • Any questions that you ask will count as part of your 20 questions
  • Try to guess the game with as few questions as possible
  • Get an ad-free experience with IGN Plus and gain access to all previous games
AI Limit

AI Limit Review

A soulslike without any soul.

Loading
Play
Travis Northup Avatar
By Travis Northup
Posted: Mar 26, 2025 6:00 am

Like any soulslike fan, I’m quite accustomed to the process of dying over and over again until I’ve mastered a tough section, but playing through AI Limit was the first time I felt that sense of learned repetition before I’d even died at all. That’s because, aside from its anime-inspired art style and a few minor abilities you unlock throughout the story, this by-the-numbers adventure is without question the most milquetoast and unimaginative game I’ve played in the genre. It pit me against boring and meager enemies, laughably wimpy bosses I was largely able to stomp dead without issue, and a story with almost as little to say as its dull protagonist. In fairness, there’s not much especially awful about what AI Limit is doing (apart from its regular crashes and bugs that send you falling through the floor mid boss fight), but there’s almost nothing worthy of praise across this forgettable journey, either.

AI Limit Gameplay Screenshots

AI Limit is set in a vague sci-fi universe where society has collapsed due to mysterious circumstances and is now overrun with a bizarre black mud that is both toxic to all life and a delicious meal you eat to regain your health. As an android called a Blader, you were created for the sole purpose of restoring the world back to balance, which you do by killing almost everything you see. You’ll unquestioningly run around the ruins of a civilization that apparently used a book of genre tropes as a blueprint, complete with a sewer that serves as the tutorial and a poison swamp level that’s mandatorily included per the Miyazaki Accords of 2011 – an actual, legally binding statute that’s so evidently real you don’t even need to bother Googling it. The robotic nature of your Blader also provides a convenient excuse for them to never exhibit even mild character traits as they speak in a monotone voice throughout the 30-hour adventure. Having a hazy setting and a forgettable protagonist isn’t exactly unique to this type of game, but if the non-fantasy setting had you hoping this might be one of the ways in which AI Limit breaks that mold: Nah.

The action is largely an impression of better soulslikes.
“

The actual action is largely an impression of better soulslikes. You’ll split your time between exploring dark and dangerous places, fending off smaller enemies as you work your way to the next bonfire-like checkpoint (in this case, branches sprouting out of the ground), and confronting big, menacing bosses with long health bars and deadly attacks. But that familiar structure underwhelms almost immediately here thanks to a lack of enemy variety, samey and empty levels, and combat that’s overly simplistic and unchallenging. You’ll swing melee weapons several times larger than your body, loose spells that shoot fire, lightning, and more at your opponents, and, of course, dodge roll and parry to keep yourself alive. But while there’s not much unique to be found in AI Limit’s combat, the few new things it tries are mostly good ideas that make me wish it took more risks.

What is most important to a soulslike?

The biggest of these mechanics is the Sync Rate bar, which fills up as you do damage and is drained when you use spells or get hurt. The higher your Sync Rate, the more damage you’ll do – but if you take too many hits or use too many spells, you’ll find yourself in a weakened state, unable to use many of your abilities until you land some blows. That rewards cautious play and allows you to cut through boss fights more quickly if you manage to avoid damage while you press the attack. It’s also nice to determine how often you can use your spells by how well you play instead of being limited by a mana meter or something like that. AI Limit even ditches the stamina bar entirely (a genre staple I largely find annoying), letting you attack without fear of running out of steam so long as you are paying attention to your Sync Rate.

There’s also a pretty neat system where you unlock four special powers that you can freely swap between in the middle of combat, like turning one of your arms into a shield or switching on an ability that lets you make short, quick dashes from place to place. Unfortunately, the first of these abilities that you get allows you to parry enemy attacks, and there’s almost no reason to switch to any of the other powers once you have it since almost everything can be pretty reliably parried, utterly devastating the enemy. So while toggling between these to do some interesting stuff in the middle of combat is a great concept, fights rarely play out that way.

Bosses only very rarely have interesting designs.
“

You’ll mostly encounter the same handful of aliens that look like leftover costumes from the monsters in Stranger Things and generic robots with identical attack patterns, all of which are easily avoided or parried with little trouble; plus they almost always come at you one at a time. Boss fights are largely straightforward, too, with extremely telegraphed moves that can (once again) be easily parried, stopping those big bads in their tracks as they forget what they were doing for several seconds while you slash away half their health. Bosses also only very rarely have interesting designs, like one that’s just a flying version of the same Stranger Things monsters you’ve already been fighting, and then many are disappointingly recycled, either by almost immediately being reintroduced as common foot soldiers or when they are just straight up reused in another boss fight later on.

TieGuyTravis' Soulslikes Ranked by Difficulty

See All
Sekiro: Shadows Die Twice
1
Sekiro: Shadows Die Twice
FromSoftware
Dark Souls
2
Dark Souls
FromSoftware
Remnant: From the Ashes
3
Remnant: From the Ashes
Gunfire Games
Lies of P
4
Lies of P
Neowiz
Nioh
5
Nioh
Team Ninja
Dark Souls III
6
Dark Souls III
FromSoftware
Dark Souls II
7
Dark Souls II
FromSoftware
Remnant II
8
Remnant II
Gunfire Games
Demon's Souls
9
Demon's Souls
SIE Japan Studio
The Surge
10
The Surge
Deck 13

It’s unfortunate, because there are times where AI Limit clearly shows promise, like later in the story when the generic, slow-moving bosses very occasionally make way for engaging battles against fellow Bladers. Their movesets are more interesting and challenging, and they have their own Sync Rate bars that must be depleted through attacks and parries in order to reduce the amount of damage they do and open them up to devastating finishing moves. There’s also one or two encounters where AI Limit tries new stuff, like a fight against a giant robot that sits at the end of the room trying to blast you with deadly lasers, and the only way to defeat it is by destroying the electrical equipment powering it as you cut through its minions. But these fights are few and far between, leaving you to slap around the much less interesting, big, ugly, slow moving enemies that make up the bulk of the boss fights most of the time.

Another thing that holds AI Limit back pretty significantly is how buggy it is. I had at least a dozen crashes, got stuck in the environment in ways that caused me to twitch bizarrely, fell right through the floor during boss fights, and once even continuously respawned over and over again at a save point that threw me through the map until I went to the PlayStation dashboard and closed the app. Some of these crashes happened when I was quite deep into exploring an area and far away from a checkpoint, forcing me to start over again through no fault of my own and lose materials in the process. In fact, nearly all of my most frustrating deaths came from straight up glitches, rather than fighting bad guys. That’s not exactly the kind of difficulty I was hoping for.

Verdict

AI Limit is a soulslike without any soul, providing 30 mediocre hours of dodge rolling and sword swinging that’s good for little more than filling time. I sliced my way through repetitive goons in unremarkable locations, killed some pushover bosses who were dead before I thought to learn their names, and spent more time recovering from game crashes than learning anything noteworthy about the bland sci-fi setting or the characters within it. The stylish art style, smart Sync Rate system, and swappable abilities are interesting tweaks to the blueprint, but are ultimately too minor to leave much of an impression. If you’re really hurting for more opportunities to scratch that soulslike itch, you could probably do worse than AI Limit, but you could also easily do a whole lot better.

IGNRecommends

The Book of Boba Fett Star Temuera Morrison: ‘I Know They're Doing Ahsoka Season 2… Where's My Season 2?’
The Book of Boba Fett Star Temuera Morrison: ‘I Know They're Doing Ahsoka Season 2… Where's My Season 2?’
Comments59
Codes for Blue Lock: Rivals (June 2025)
Codes for Blue Lock: Rivals (June 2025)
Comments8
Dress to Impress Codes (June 2025)
Dress to Impress Codes (June 2025)
Comments223

In This Article

Loading
AI Limit
AI Limit
Palm PioneerMay 27, 2025
ESRB: Rating Pending
PlayStation 5PC

5
IGN Logo
Review scoring
mediocre
AI Limit is a soulslike without any soul, offering a few interesting but unimpactful new ideas and a whole lot of bugs across its entirely unremarkable adventure.
Travis Northup Avatar Avatar
Travis Northup
Reviewed on PlayStation 5
Play
Travis Northup Avatar

More Reviews by Travis Northup

NR
Dune: Awakening Review in Progress
8
Lies of P: Overture Review
NR
Hogwarts Legacy Nintendo Switch 2 Review Update
IGN Logo
Reviews•Editor Columns•News•Guides•How to Watch Guides•Elden Ring DLC Interactive Map•GTA 5 Cheats•IGN Store•Deals•Contact Us•IGN YouTube•HowLongToBeat•IGN TikTok•IGN Twitter•Map Genie•Eurogamer•Rock Paper Shotgun•VG247•Maxroll•Privacy Policy•Terms of Use